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  • Sends the specified event to another Fsm after an optional delay.  Game Object ...
    Last edited by User on 12/1/2010 7:38 PM
  • Sends a random state event after an optional delay. Use this to transition to a ...
    Last edited by User on 10/26/2017 11:44 PM
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Last modified on 5/3/2024 (Today) 8:46 PM by FogBugz.

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